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Novedades y actualizaciones de Raceroom

Mertalium Enero 25, 2018

  1. Mertalium

    Mertalium Spain Nuevo Miembro

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    Bueno creo el hilo para que pongamos las novedades de Raceroom (tanto en actualizaciones,descuentos y etc...)desde el dia de hoy claro;)
    Empiezo por el circuito de Road America proximamente
    [​IMG] [​IMG]

    https://forum.sector3studios.com/index.php?threads/road-america.10187/
     
    © XenAdShare from Surrey Forum
    #1 Mertalium, Enero 25, 2018
    Última modificación: Enero 25, 2018
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  2. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
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    Bueno ya ha llegado el siguiente update,lo dejo en ingles por que es un poco ridicula la traduccion al español del google
    Para mi muy caro Road America,siempre aconsejo a cuando saquen ofertas,que cada mes o algo asi van sacando diferentes ofertas

    Road America has been released and an update to RaceRoom has been deployed.

    Game:
    • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
    • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
    • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
    • AI - Further improved spatial awareness
    • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
    • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
    • AI - AI drivers now have a random performance factor to avoid having always the same AI's winning most championships.
    • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
    • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
    • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
    • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
    • Further improved performance when changing values on the car setup screen.
    Sound, Physics & AI:
    • Porsche 911 GT3 R - External sounds improvements
    • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
    • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
    • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
    • Audi TT cup - AI has been slowed down
    • Ford GT1 - Gearbox is now properly marked as sequential
    • Saleen S7R - Gearbox is now properly marked as sequential
    • Formula RaceRoom 2 - Now has a maximum steerlock
    • Zandvoort - AI strength adjusted
    Art:
    • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
    • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
     
    #2 Mertalium, Enero 31, 2018
    Última modificación: Enero 31, 2018
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  3. Mertalium

    Mertalium Spain Nuevo Miembro

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    Ya han implementado en RR el Sim Racing System(SRS),como ya ocurrio con AC y rFactor,para en teoria tener carreras mas limpias
    Aunque como siempre he pensado las carreras son limpias dependiendo de los personajes que corran,por muchos filtros o parafernalias que se hagan
     
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  4. administrador

    administrador Administrador
    Miembro del Equipo Los hombres de PICS

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    mmmmm interesante eso hay que probarlo.
     
  5. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
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    Lo pongo en ingles,por lo tipico de que google no traduce bien todo

    Nueva actualizacion de marzo con circuito Zhuhai



    Zhuhai has been released and an update to RaceRoom has been deployed.

    http://bit.ly/RR_Zhuhai


    Here is the changelog of this update:

    Game:
    • Added support for Thrustmaster TS PC Racer in “Advanced Mode”
    • Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
    • Game now properly clears the digits shown on the display of Fanatec rims upon closing.
    • Turned off Fanatec’s built-in auto-centering of the wheel.
    • Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
    • Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
    • Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
    • Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
    • Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off.
    • Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
    • Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
    • AI - Improved fuel calculations for pitstop decisions
    • AI - Improved tyre wear calculations for pit decisions
    • AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
    • AI - Further improvements to their behaviour when cars are on different lines.
    • AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
    • AI - Various DRS and Push to Pass logic improvements
    • AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
    • AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
    • AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
    • AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife)
    • Reduced the dropping / bouncing that could occur when car is spawning on track
    • Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
    • VR - Fixed a case where shadows would not render within a certain perimeter around the player.
    • VR - Fixed some window textures not showing transparency when they should
    • VR - Race ending phase no longer shows a moving TV camera
    • Massive update to french localization in both game and portal sides.

    Sound, Physics & AI:
    • Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn
    • BMW M1 Procar - Adjusted AI braking distances
    • Group 5 cars - Adjusted AI braking distances
    • GTO cars - Adjusted AI braking distances
    • Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage.
    • Formula RaceRoom 2 - Improved AI’s respect for opponents.
    • GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage.
    • Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen
    • WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage
    • Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
    • Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout
    • Macau - Improved speed at which AI enters pitlane.
    • Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
    • Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.
     
    © XenAdShare from Surrey Forum
  6. administrador

    administrador Administrador
    Miembro del Equipo Los hombres de PICS

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    Gracias por la info Mertalium! ;)
     
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  7. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
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    No es nada,es un simulador que me encanta(sobretodo en el modo competicion y comparar mis vueltas rapidas con todo dios)y como lo sigo mucho,no cuesta nada poner info y asi lo mismo le da la gente
    No son las fisicas de ac(aunque no estan nada pero nada mal) pero trabajan mucho mas que ac
     
  8. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
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    [​IMG]

    Starting now and lasting the whole weekend, everyone will have access to all content in RaceRoom for FREE!

    It's been a while since we did this last time and lots of things have changed since then.
    RaceRoom now supports VR, true triple screens and features more than 120 cars and 40 highly detailled tracks to choose from.

    Many of the cars physcis have been revised, such as the GT3, WTCC, DTM, TT Cup & more.

    [​IMG]

    Three different Porsche race cars have been added recently, as well as US, Asian and European tracks.

    [​IMG]

    Este finde esta de gratis para todo el mundo,todo el contenido,buena opcion para probarlo y testearlo
     
    #8 Mertalium, Marzo 23, 2018
    Última modificación: Marzo 23, 2018
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  9. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
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    Si,ocupado en vez en cuando
    Nueva actualizacion,ahi ahi currando;)

    Game:
    • Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
    • Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUD element are up to user’s preferences through hud_options.xml. Default has been aligned with FFB meter.
    • Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
    • Added support for upcoming “Fixed Setup” time attack competitions.
    • Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
    • Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.
    • Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.
    • Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
    • Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
    • Changed so driving at high speed on grass (ie: on the side of a straight) now triggers a yellow flag event.
    • Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
    • Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
    • Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
    • Fixed a case where some users would still receive penalties upon spawning on the starting grid.
    • AI - Fixed a reported game crash related to DRS / PTP zones.
    • AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
    • AI - Added some variations to their tyre management to increase pitstop strategy differences.
    • VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.
    • VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
    • VR - Fixed a reported game crash
    • VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
    • Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
    • Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
    • Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

    Sounds, cameras, physics & AI:
    • All Tracks - Tweaked AI pace in qualifying versus race
    • Audi RS 3 LMS - Triple screen cockpit camera is now properly positioned
    • Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
    • Formula RaceRoom U.S. - Sound adjustments to the idle and low revs
    • Mistral M530 - Improvements to cockpit sounds
    • Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout
    • RedBull Ring - Tweaks to cut corridors
    • Sachsenring - Tweaks to cut corridors
    • Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
     
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  10. Mertalium

    Mertalium Spain Nuevo Miembro

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    Hubo nueva actualizacion
    But it isn't all! We're also bringing some fixes for Direct Drive wheels and other controller types that were reported recently. Check this out:

    Update details:
    Client version = 0.3.0.6406
    Client BuildID = 2821569
    Dedi version = 42.0.665
    Dedi BuildID = 2821571

    Game:
    • FFB - No longer sends Jolt effects on extreme forces, which caused strong effects being felt when the car was bottoming out.
    • FFB - Fixed various reported issues with Direct Drive wheels
    • FFB - An issue was spotted with the effect creation for Fanatec devices. While this is being investigated on Fanatec side, a workaround has been introduced, solving the ffb loss, framerate and freezes issues reported when resetting FFB or loading multiple game sessions.
    • Input meter - Fixed an issue where the meter would render before a racing session started.
    • Fixed an issue where cockpit gauges would sometimes be showing wrong values when coming back from an instant replay (spotted in the Zakspeed Capri)

    Content
    • Mid-Ohio - Fixed a cut track detection when driving near the pitlane entrance in the last two turns.
    • Laguna Seca - Fixed wrong pitlane speed limit
    • Sepang - Fixed some minor texture flickering on the back of the pit building
     
    • Informative Informative x 1
  11. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
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    Nueva actualización de Octubre con el AMG-Mercedes CLK DTM 2003 y el AMG-Mercedes C-klasse DTM 2005 ya están disponibles en la tienda

    Update details:
    Download size = 201.9 MB
    Client version = 0.3.0.6424
    Client BuildID = 3241815
    Dedi version = 46.0.733
    Dedi BuildID = 3241888



    Game
    • Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
    • Cars serving a slowdown penalty are no longer ghosted.
    • Slowdown penalties are now displayed as part of the flag HUD element.
    • Sorted the controller assignments by categories in Controls settings menu.
    • Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used.
    • Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored.
    • Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
    • Some performance improvements for situations where many cars are leaving skidmarks on the track.
    • Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car.
    • VR - Improved readability of the various HUD elements
    • VR - Mirror to screen option is now remembered between two game startups.
    • Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
    • Chat font color is now a tiny bit darker yellow for better readability.
    • Fixed a HUD overlay showing up when switching between cars in a replay.
    • Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
    • Fixed the centering of the mouse cursor when driving with the mouse as a controller.
    • Fixed success ballasts not being properly transferred or applied between two championship races.
    • Fixed a live timing issue during a race start on the VLN and 24H layouts.
    • Fixed input meter being visible while flying around in free camera
    • Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it.
    • Fixed various reported game crashes

    Content
    • Audi RS 3 LMS - Updated the steering wheel to the 2018 version.
    • Various small visual fixes on WTCR cars
     
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  12. Mertalium

    Mertalium Spain Nuevo Miembro

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    Nueva actualización de Noviembre,aparte de los GT4


    Update details:
    Download size = circa 2.8 GB
    Client version = 0.3.0.6514
    Client BuildID = 3346300
    Dedi version = 47.0.764
    Dedi BuildID = 3346554

    Note : All leaderboard entries were reset for this update.

    Content
    • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
    • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
    • Added a GT2 version of the P4/5 Competizione

    Game
    • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
    • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
    • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
    • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
    • Introducing additional assists : ESP and Countersteer assistance.
    • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
    • Implemented a weight ballast system for assists that do not naturally make the car slower.
    • Further tweaks to Slowdown penalties
    • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
    • Reorganized the option menus for easier navigation.
    • Added a menu option to toggle the saving of replay files
    • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
    • Cockpit camera now has some movement from G-forces by default.
    • Car selection menu no longer shows cars in order of their release dates but alphabetically.
    • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
    • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
    • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
    • DRS in a multiclass race will no longer become available from following a car having a different performance index.
    • AI no longer defends its position in the first turn of an s-curve
    • AI now makes better defensive decisions based on the type of corner ahead.
    • AI no longer goes defensive on the first lap of a race if there is a car in front.
    • AI should now respect a bit more distance to opponent cars
    • VR - Improved framerate on loading screens

    Physics / Sounds / AI / Cameras
    • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
    • Introducing downshift blip on gearshifts when clutch is set to automatic
    • Turbo spooling now drops more accurately on gearshifts
    • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
    • Damage sensitivity tweaks for all cars
    • Added stone chips samples to replays
    • Added specific pitstop timers for GTR1 and GTR2 car classes
    • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
    • Audi R8 LMS - Improved behaviour when biting curbs
    • BMW M6 GT3 - Improved corner entry behaviour
    • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
    • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
    • Formula RaceRoom X-17 - Improved AI standing starts
    • GTR2 - Complete rework on the physics, 2 tyre compounds
    • GTR2 - New sounds for the BMW M3 GT2
    • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
    • GTR4 - Introducing this class with 3 new cars.
    • Hillclimb Icons - Complete rework of the physics.
    • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
    • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
    • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
    • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
    • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.





    Bug fixes
    • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
    • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
    • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
    • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
    • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
    • Fixed the lap time not being invalidated from driving in the wrong direction.
    • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
    • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
    • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
    • Fixed the cockpit perspective shift going the other way when looking back.
    • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
    • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
    • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
    • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
    • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
    • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
    • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
    • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
    • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
    • Fixed pitstop menu being locked after entering the pitlane with no action selected.
     
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