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Novedades y actualizaciones de Raceroom | SimRacersPics
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Novedades y actualizaciones de Raceroom

Mertalium Enero 25, 2018

  1. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
    Mensajes:
    48
    Me gusta recibidos:
    22
    Género:
    Hombre
    Ocupación:
    Si,ocupado en vez en cuando
    Adress:
    Murcia,
    Location on Map:
    Bueno creo el hilo para que pongamos las novedades de Raceroom (tanto en actualizaciones,descuentos y etc...)desde el dia de hoy claro;)
    Empiezo por el circuito de Road America proximamente
    [​IMG] [​IMG]

    https://forum.sector3studios.com/index.php?threads/road-america.10187/
     
    © XenAdShare from Surrey Forum
    #1 Mertalium, Enero 25, 2018
    Última modificación: Enero 25, 2018
    • Like Like x 1
    • Informative Informative x 1
  2. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
    Mensajes:
    48
    Me gusta recibidos:
    22
    Género:
    Hombre
    Ocupación:
    Si,ocupado en vez en cuando
    Adress:
    Murcia,
    Location on Map:
    Bueno ya ha llegado el siguiente update,lo dejo en ingles por que es un poco ridicula la traduccion al español del google
    Para mi muy caro Road America,siempre aconsejo a cuando saquen ofertas,que cada mes o algo asi van sacando diferentes ofertas

    Road America has been released and an update to RaceRoom has been deployed.

    Game:
    • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
    • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
    • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
    • AI - Further improved spatial awareness
    • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
    • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
    • AI - AI drivers now have a random performance factor to avoid having always the same AI's winning most championships.
    • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
    • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
    • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
    • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
    • Further improved performance when changing values on the car setup screen.
    Sound, Physics & AI:
    • Porsche 911 GT3 R - External sounds improvements
    • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
    • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
    • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
    • Audi TT cup - AI has been slowed down
    • Ford GT1 - Gearbox is now properly marked as sequential
    • Saleen S7R - Gearbox is now properly marked as sequential
    • Formula RaceRoom 2 - Now has a maximum steerlock
    • Zandvoort - AI strength adjusted
    Art:
    • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
    • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
     
    #2 Mertalium, Enero 31, 2018
    Última modificación: Enero 31, 2018
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  3. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
    Mensajes:
    48
    Me gusta recibidos:
    22
    Género:
    Hombre
    Ocupación:
    Si,ocupado en vez en cuando
    Adress:
    Murcia,
    Location on Map:
    Ya han implementado en RR el Sim Racing System(SRS),como ya ocurrio con AC y rFactor,para en teoria tener carreras mas limpias
    Aunque como siempre he pensado las carreras son limpias dependiendo de los personajes que corran,por muchos filtros o parafernalias que se hagan
     
    © XenAdShare from Surrey Forum
    • Like Like x 1
  4. administrador

    administrador Spain Direcctor de Carrera
    Miembro del Equipo

    Se incorporó:
    Octubre 18, 2017
    Mensajes:
    556
    Me gusta recibidos:
    216
    Adress:
    Madrid,
    Location on Map:
    mmmmm interesante eso hay que probarlo.
     
  5. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
    Mensajes:
    48
    Me gusta recibidos:
    22
    Género:
    Hombre
    Ocupación:
    Si,ocupado en vez en cuando
    Adress:
    Murcia,
    Location on Map:
    Lo pongo en ingles,por lo tipico de que google no traduce bien todo

    Nueva actualizacion de marzo con circuito Zhuhai



    Zhuhai has been released and an update to RaceRoom has been deployed.

    http://bit.ly/RR_Zhuhai


    Here is the changelog of this update:

    Game:
    • Added support for Thrustmaster TS PC Racer in “Advanced Mode”
    • Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
    • Game now properly clears the digits shown on the display of Fanatec rims upon closing.
    • Turned off Fanatec’s built-in auto-centering of the wheel.
    • Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
    • Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
    • Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
    • Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
    • Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off.
    • Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
    • Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
    • AI - Improved fuel calculations for pitstop decisions
    • AI - Improved tyre wear calculations for pit decisions
    • AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
    • AI - Further improvements to their behaviour when cars are on different lines.
    • AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
    • AI - Various DRS and Push to Pass logic improvements
    • AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
    • AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
    • AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
    • AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife)
    • Reduced the dropping / bouncing that could occur when car is spawning on track
    • Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
    • VR - Fixed a case where shadows would not render within a certain perimeter around the player.
    • VR - Fixed some window textures not showing transparency when they should
    • VR - Race ending phase no longer shows a moving TV camera
    • Massive update to french localization in both game and portal sides.

    Sound, Physics & AI:
    • Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn
    • BMW M1 Procar - Adjusted AI braking distances
    • Group 5 cars - Adjusted AI braking distances
    • GTO cars - Adjusted AI braking distances
    • Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage.
    • Formula RaceRoom 2 - Improved AI’s respect for opponents.
    • GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage.
    • Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen
    • WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage
    • Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
    • Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout
    • Macau - Improved speed at which AI enters pitlane.
    • Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
    • Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.
     
    © XenAdShare from Surrey Forum
  6. administrador

    administrador Spain Direcctor de Carrera
    Miembro del Equipo

    Se incorporó:
    Octubre 18, 2017
    Mensajes:
    556
    Me gusta recibidos:
    216
    Adress:
    Madrid,
    Location on Map:
    Gracias por la info Mertalium! ;)
     
    • Like Like x 1
  7. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
    Mensajes:
    48
    Me gusta recibidos:
    22
    Género:
    Hombre
    Ocupación:
    Si,ocupado en vez en cuando
    Adress:
    Murcia,
    Location on Map:
    No es nada,es un simulador que me encanta(sobretodo en el modo competicion y comparar mis vueltas rapidas con todo dios)y como lo sigo mucho,no cuesta nada poner info y asi lo mismo le da la gente
    No son las fisicas de ac(aunque no estan nada pero nada mal) pero trabajan mucho mas que ac
     
  8. Mertalium

    Mertalium Spain Nuevo Miembro

    Se incorporó:
    Enero 15, 2018
    Mensajes:
    48
    Me gusta recibidos:
    22
    Género:
    Hombre
    Ocupación:
    Si,ocupado en vez en cuando
    Adress:
    Murcia,
    Location on Map:
    [​IMG]

    Starting now and lasting the whole weekend, everyone will have access to all content in RaceRoom for FREE!

    It's been a while since we did this last time and lots of things have changed since then.
    RaceRoom now supports VR, true triple screens and features more than 120 cars and 40 highly detailled tracks to choose from.

    Many of the cars physcis have been revised, such as the GT3, WTCC, DTM, TT Cup & more.

    [​IMG]

    Three different Porsche race cars have been added recently, as well as US, Asian and European tracks.

    [​IMG]

    Este finde esta de gratis para todo el mundo,todo el contenido,buena opcion para probarlo y testearlo
     
    #8 Mertalium, Marzo 23, 2018
    Última modificación: Marzo 23, 2018
    • Informative Informative x 1

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